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<title>finkjensenbvba's CGPortoflio Gallery</title>
<link>http://finkjensenbvba.cgsociety.org/gallery/</link>
<description>finkjensenbvba's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Greenhouses in Desert</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/927508</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1287274647_small.jpg"><br><br>This image is a project pitch for an unpaid assignment by Fashion Photographer Ellie Van den Brande. The image was made to serve as a background for fashion photos.<br />
<br />
I used Cinema 4D and the SurfaceSpread plugin.<br />
<br />
The final composites can be found here:<br />
http://www.behance.net/gallery/3D-backgrounds-for-Fashion-Photos/757552]]>
	</description>
	<pubDate>Sat, 16 Oct 2010 19:17:29 +0000</pubDate>
	</item>
	<item>
	<title>Windtraps in Desert</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/927507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1287274577_small.jpg"><br><br>This image is a project pitch for an unpaid assignment by Fashion Photographer Ellie Van den Brande. The image was made to serve as a background for fashion photos.<br />
<br />
I used Cinema 4D and the SurfaceSpread plugin.<br />
<br />
The final composites can be found here:<br />
http://www.behance.net/gallery/3D-backgrounds-for-Fashion-Photos/757552]]>
	</description>
	<pubDate>Sat, 16 Oct 2010 19:16:18 +0000</pubDate>
	</item>
	<item>
	<title>Futuristic City in Desert</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/927506</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1287274486_small.jpg"><br><br>This image is a project pitch for an unpaid assignment by Fashion Photographer Ellie Van den Brande. The image was made to serve as a background for fashion photos.<br />
<br />
I used Cinema 4D and the SurfaceSpread plugin.<br />
<br />
The final composites can be found here:<br />
http://www.behance.net/gallery/3D-backgrounds-for-Fashion-Photos/757552]]>
	</description>
	<pubDate>Sat, 16 Oct 2010 19:14:47 +0000</pubDate>
	</item>
	<item>
	<title>Entrance hall</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/771753</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1244318625_small.jpg"><br><br>An entrance hall to some hight tech company. Made with Cinema 4D r10.5. Some materials and objects are from the presets of the architecture edition of Cinema 4D. Composition based on images found with Google Images.]]>
	</description>
	<pubDate>Sat, 06 Jun 2009 15:03:47 +0000</pubDate>
	</item>
	<item>
	<title>Aeroplane flying high</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/686626</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1224446986_small.jpg"><br><br>This is my first aeroplane. I made it first of all as a test, to see how quickly I could get interesting results when modeling an aeroplane. The reason I did this is that I give 3D modeling classes and I wish to show my students how to make a model of some object based on reference material and how to set up the 3 views (top/side/front) in Cinema 4D. First I started out with a car, but I realised it would take too long before my students could achieve interesting results. Therefore I decided to try an aeroplane. This seems to be the right choice. Of course, after a while I got carried away and chose to make a complete scene.<br />
The model is a Dassault Falcon 30 and the reference material was found on www.the-blueprints.com and on a Dassault website. The background is a photograph found using Google. It has a Creative Commons license and it seems OK for me to use it. The title is &quot;Clouds over Croatia, seen from above&quot; by Ante Perkovic.]]>
	</description>
	<pubDate>Sun, 19 Oct 2008 20:09:48 +0000</pubDate>
	</item>
	<item>
	<title>A rather dark bathroom...</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/684257</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1223846933_small.jpg"><br><br>This is a picture I made for fun. It is based on photos found via Google searches and some imagination. The software I used is Cinema 4D r.10.5 with the use of Advanced Render and Hair module. Only procedural materials have been used here. I decided to not to increase the intensity of the lighting (as would be expected in a bathroom), because the dark atmosphere actually quite appeals to me. Comments are welcome.]]>
	</description>
	<pubDate>Sun, 12 Oct 2008 21:28:55 +0000</pubDate>
	</item>
	<item>
	<title>Interpretation of an interior design</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/681610</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1223147542_small.jpg"><br><br>This is an architectural visualisation that I made for the portfolio of my company. I modeled it based on an image that I had found on the internet. It was rendered using the NET render module of Cinema 4D. All materials are procedural.]]>
	</description>
	<pubDate>Sat, 04 Oct 2008 19:12:25 +0000</pubDate>
	</item>
	<item>
	<title>Barcelona Pavilion</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/681604</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1223146436_small.jpg"><br><br>I made this model for the portfolio of my company as an example of an architectural visualisation. The actual model is a CAD model from the book &quot;Light Shadow Space with Cinema 4D&quot; by Horst Sondermann. I converted this CAD model from .DWG format into a C4D scene by untriangulating it. Although some materials were imported by Cinema 4D from the CAD model, I chose to delete them and completely build my own. Most of the model has been UV mapped. In addition I added some trees from Xfrog.]]>
	</description>
	<pubDate>Sat, 04 Oct 2008 18:53:59 +0000</pubDate>
	</item>
	<item>
	<title>Standalone pumpjack</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/681606</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1223146666_small.jpg"><br><br>This is a model of a pumpjack that I made specially for the portfolio of my company. Using Google Iocated various images of pumpjacks and made an interpretation based on these. The materials are purely procedural. I made an animated version of this model that can be seen on my company website.]]>
	</description>
	<pubDate>Sat, 04 Oct 2008 18:57:49 +0000</pubDate>
	</item>
	<item>
	<title>NASA Lunar Lander</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/681599</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1223145987_small.jpg"><br><br>This model was the result of an exercise for a 3D modeling course that I took last year. I used Google to find images of the lunar lander(s) and constructed my own interpretation based on these. A thing that I should note here is that after I had finished modeling I by accident surfed the NASA website and encountered much beter reference material there than I had found using just Google. The modeling was very fun. In fact this model is made to be animated. The &quot;landing gear&quot; can move up and down as in the real landers.]]>
	</description>
	<pubDate>Sat, 04 Oct 2008 18:46:30 +0000</pubDate>
	</item>
	<item>
	<title>Triangular spaceships in the desert sunset...</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/681609</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1223147247_small.jpg"><br><br>This is a composite that I made for fun. The background picture is just one I found with Google. The spaceships are based on a plastic model. I have had some comments about the &quot;missing shades&quot; below the spaceships. Well, as the title of the work says, we're dealing with a sunset here. Therefore there will be no shadows below the spaceships, but rather behind them. These shadows fall outside the image and hence we don't see them.]]>
	</description>
	<pubDate>Sat, 04 Oct 2008 19:07:30 +0000</pubDate>
	</item>
	<item>
	<title>Portrait of a girl with long dark hair</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/681597</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1223145526_small.jpg"><br><br>This is a portrait that I made for the portfolio of my company. I found some photos of a girl on the internet and modeled her face based on these. The model was made in Cinema 4D using the Hair module. A difficulty that I encountered was that the hairs had a tendency to fall through the model of the head instead of bouncing off. In addition, there seems to be a little problem with the upper lip. But apart from these tiny issues, I'm quite satisfied with the result.]]>
	</description>
	<pubDate>Sat, 04 Oct 2008 18:38:49 +0000</pubDate>
	</item>
	<item>
	<title>Ordinary Smurf</title>
	<link>http://finkjensenbvba.cgsociety.org/gallery/681607</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g92/347192/347192_1223146889_small.jpg"><br><br>This is a smurf that I made for fun. I had bought a smurf from UNICEF and I decided to model it. Originally I had included it on my company website, but I decided to remove it in order to stay out of trouble with possible copyright issues.]]>
	</description>
	<pubDate>Sat, 04 Oct 2008 19:01:32 +0000</pubDate>
	</item>
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